Guide

Home, Farming and Gardening Guide

Unlocking your home, crop timings, stealing rules, prosperity levels, Jini rest bonuses and what is worth automating.

GuideLast updated: ~6 min read

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Home is the only system in Roco Kingdom that keeps working while you are offline. It is production infrastructure with a roof: two breeding nests, a farm, a place to park Jinies and a workshop. Treat it as a second daily loop rather than decoration.

Unlocking Home and the first two nests

Home is a story unlock, not a purchase. Push the main story to chapter 3 of Wind Sleep Province, then upgrade Home to level 2, and you get two Jini nests (CN build, Season 3; single source). The nests are the reason to rush it: without them, breeding is simply unavailable.

One step earlier, a chapter 2 quest asks you to invite or visit a friend's home. Both accounts must have been friends for five hours before the visit counts (single source, CN build, Season 3), so send requests on day one rather than waiting for the quest to block. If you are already past level 30 with no Home, fix that before chasing another star level; the beginner guide puts it in the first-48-hours route.

What the Home actually produces

The farm is a real-time plot system: you plant, wait, and harvest later. During the day, the farm also accumulates Starlight (single source, CN build, Season 3). That is the only passive income we can document, and no source gives a rate or a cap.

What the corpus does not contain is just as important: there is no seed-by-seed maturity time and no crop yield table; the fruit list further down covers where fruit comes from, not how to plant it. Plan around a real-time loop and check the in-game timer on each seed.

The one Home timer that is documented belongs to breeding, not farming: nest eggs take between 30 minutes and 24 hours depending on the egg (CN build, Season 3; single source). Do not apply that range to crops. The breeding guide covers the nest rules.

Where fruit comes from: the 152-item list

A CN community checklist catalogues 152 fruit items and where each one comes from (CN build, Season 3; single source, April 2026). It is a player-made list, not an official table, and it counts entries that are not in the game yet — so 152 is a database total, not the number a player can own.

  • 96 from Codex research tasks. Many fruits carry a Jini's base-form name and are awarded for finishing the research task on its final form, which is the page the Codex opens with F4.
  • 17 from wisdom saplings. Five stand in Wind Sleep Province and twelve in the second province; each is gated by a Codex collection requirement. The list does not give sapling coordinates.
  • 6 from Magic Handbook chapter 1 — three per province, and the Wind Sleep set includes the three starter fruits.
  • 8 from season assignment challenges, 2 from the Season Pass, 3 from limited events and 2 from a pre-registration event.
  • 3 beta-test memorial fruits, which a new account can no longer obtain.
  • 15 marked as not implemented, several without artwork.

The author's farming notes flag a handful of fruits as slow rather than hard to unlock: a few evolution steps need rain or a sandstorm, some species put only one adult on the map per day, and one fruit can only be obtained from a Jini spawned by a flower seed. That is the closest the list comes to a farming route.

Planting, stealing and visiting

The planting loop itself is simple. Sow what you need for ball crafting or cooking, harvest when the plot is ready, and replant before you log off so the next session starts with something ripe. Farm materials feed the same crafting bench as wild flowers and ore.

Crop stealing is the biggest gap on this page. No post in the corpus describes taking another player's crops, a theft penalty or protection item. We are not going to invent a rule. If the global build has it, the interaction will be in the visit UI.

Visiting is confirmed, though. You can enter a friend's world and their Home, and the same visit is how you catch the starters you did not pick once you are level 10 or above (CN build, Season 3). Normal eggs can be gifted once per day, while Shiny and Radiant eggs cannot be gifted at all (CN build, Season 3; single source).

Flower farming after the production cap

Wild flower gathering is a separate loop from the Home plots, and a CN player's notes describe how it changed after an update (CN build, Season 3; personal testing, single source, unconfirmed). Two limits dominate. Flowers only grow during in-game daytime, which the author measures at roughly 20 minutes, so the clock has to be moved to keep production running. And the world allows 10 plants per minute — 20 flowers, at two flowers per plant — before a one-minute cooldown starts.

Only an interaction emote makes the flower Jini produce. Its production animation has an internal cooldown of 15–20 seconds, and one emote yields 1–5 plants, so the 10-plant cap is reached only after several emotes. That gap is why the theoretical ceiling of about 1,000 base flowers an hour is rarely met; the author measures 35–40 cycles an hour instead.

The trick the same player reports is to bow and then jump immediately, cancelling the bow's recovery. The flower Jinies then stay in place and produce on the spot, with roughly 8–8.5 seconds between bows. Reported yields, always with six Love Share carriers:

Flower JiniesFlowers per hour
61,000–1,200
121,100–1,300
181,300–1,400
241,400–1,500

Returns flatten quickly: going from 6 to 24 flower Jinies adds only a few hundred flowers an hour. The author therefore recommends a small second account at 6 flower Jinies rather than a large roster, and calls the 2,000-per-hour figures on video sites impossible under the cap.

Other details from the same notes, none of them developer-confirmed: the camera emote triggers production without dismounting and is the easiest option for a solo player; a passenger receives the same materials as the driver, but a passenger's Love Share does not stack; a 10-plant cap supports only two collectors, so a four-player team needs two players doing nothing but emotes; and larger Jinies have a wider pickup radius, which is why the author mounts a giraffe. Pick an open, monster-free spot, and preferably a hidden one — the notes mention players using a transform spell on farmers.

Prosperity Level and upgrades

Home progression is tracked as Prosperity Level. The only threshold the sources pin down is the one above: Home at level 2 gives you the second nest (CN build, Season 3; single source). The full level table, the cap and the bonus attached to each tier are not in the corpus, so we do not publish them.

Two practical conclusions survive that gap. Upgrade functional space before cosmetics: nests and plots produce, furniture does not. And do not assume Prosperity raises crop yield; no source connects the two.

The Jini rest area and inspiration

Jinies placed at Home are not frozen props. They interact: two may brawl, one may bully another and get fought back, and an untamed Jini more than 10 levels above your Roco may attack you directly (single source, English fan guide). Keep only tamed Jinies on the property, and check the level gap before you place a fresh catch.

The documented rest function is the nest. A separate rest area that accumulates "inspiration" and converts it into a bonus is not described in any source we hold, so treat inspiration as unconfirmed rather than as a mechanic to optimise.

Automation, crafting and a weekly routine

There is no documented auto-harvest or auto-water feature. The automation the sources do support is crafting: the alchemy pot turns materials into useful items, and flowers plus ore become element balls at the bench.

  • Nests first. A second nest is the single biggest Home upgrade, because it starts the breeding clock sooner.
  • Plots second. Keep them planted; empty soil produces nothing while you are away.
  • Alchemy weekly. One crafted key and one Cracked Mirror per week is the standard craft (single source). Do both before the reset, not after.
  • Decor last. Buy it when the functional slots are full, not before.

Keep the talents that point at Home. Homebody is described as raising resource output, and Love Share raises gathering yield; both are worth a slot even when the Jini never fights (single source). Do not release them for a bad talent grade.

A weekly pass is enough: harvest and replant, collect the nests, place eggs, craft the weekly key and mirror, then visit one friend's Home for the social quest. If you want to fold that into a wider loop, the daily routine and the currency guide show where Home income fits.

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